Fixed incorrect reinitializing of Antilatency and OpenVR system when using Manage Devices.
Fixed that specifying Default Value for a group pin in a Get Aximmetry * blueprint node had no effect.
Added missing sRGB to Linear conversion when using Get Aximmetry Color blueprint node.
Fixed that audio played within Unreal was muted when loaded into Aximmetry.
Unreal Editor: fixed crash on video cards that do not support DirectX 12.1 profile.
Unreal Editor: fixed crash when trying to load a project with certain built-in plugins enabled.
Unreal Editor: fixed that cooking did not parse level blueprints for Get Aximmetry * nodes if the level was renamed previously.
Camera Calibrator: added standard context menu for setup properties.
Added Force Execution module to enable forcing the execution of flow branches that are otherwise can be optimized out.
Added Hide Window and Incremental Out properties to Run Process module.
Added Out Size and Keep In Size properties to Custom Processor module.
It is outputted when the specified collection item is not found.
Added Default property to all Collection * modules.
In this case its Pan+Tilt information is combined into the position data of the main tracking device.
Camera Tracking: for Zoom Device a PTZ system can be specified as well.
Glassmark lens encoders can be used via their native protocol (Lonet) as well beside Free-D.
Advanced B keyer: fixed incorrect colorization on the edge of the hair in certain cases.
Fixed that in certain cases ray tracing generated a faulty ambient occlusion for billboards.
#Chroma Crash Serial Key free
Fixed that the default positon of the Free Camera was far away from the center.
They allow fine tuning for the more accurate keying of yellow and cyan colors.
Advanced B keyer: replaced Despill Strength and Save Yellow properties with Despill Red/Yellow and Despill Blue/Cyan.
For high quality results we still recommend using planar reflection. Please note that this feature cannot be implemented in UE4 without artifacts, so only use it with dim or blurry reflections.
Added support for screen-space reflection of billboards.
Added partial Chinese translation that covers the studio operator usage of Aximmetry.